Custom Gamification

An educational board-game prototype, illustrated cards and an interactive learning tablet on a warmly lit desk

GLTOP Club · Services & Collaboration

Custom Gamification

Bringing game design into cognitive research, learning and interactive experiences.

Discuss Your Requirements

Cognitive Research · Game-Based Learning · Interactive Experiences

Gamification Projects

Actual ballet workbench interface showing motion assets, a 3D skeleton and spatial reference controlsProject interface · Spatial observation
DANCE EDUCATION · INTERACTIVE 3D

Ballet Teaching & Choreography Platform

Turns motion-capture assets and teaching workflows into an interactive 3D workbench for dance educators and choreographers.

Motion library & choreography
Browse motion clips, arrange sequences and adjust transitions.
3D observation & comparison
Explore spatial references and compare two motion sequences.
Reusable teaching outputs
Save compositions and export motion files, videos and review results.
Discuss a similar project →

Gamified Psychological Assessment System

Project interface · Assessment task selection

Cognitive assessment
Game-based training
Session records

DGA-BrainPlus brings cognitive tasks into a game-based workflow, connecting assessment, training and session records.

  • Interactive tasks: N-Back, number comparison and memory games.
  • Process records: responses, reaction times and task progress.
  • Management tools: participant records, assessment results and training progress.

Smart SillySentence Board Game

Card-Based Board Game
Early English Learning
Cognitive Skills

An English-learning card game for 1–4 players, practicing vocabulary, word classes, grammar and sentences through family play.

Hanzi Adventure Board Game

Chinese Language & Culture
Early Childhood Learning
Card-Based Board Game

A character-building card game that introduces children to Chinese character structure through play.

Road to Dunhuang Learning Game

Project recruitment poster.

Chinese Language Learning
Cultural Experience
University–Industry Partnership

Road to Dunhuang lets players learn Chinese and experience Chinese culture through play, primarily serving learners outside China. The project is jointly developed by several well-known Chinese universities.

From your brief to agreed deliverables

01 / YOU PROVIDE

Project brief

  • Use case and intended audience
  • Content, platform and experience goals
Review & agree
Build & check
02 / YOU RECEIVE

Agreed project deliverables

  • Agreed interactive content or product
  • Supporting assets, configuration and handover notes

Scope, fees, schedule and acceptance criteria are agreed before work begins.

Discuss your project

business@gltop.com

Tell us your goals and the support you need.

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