Development Advisors

GLTOP Club brings together experienced development specialists from EA, 2K, Ubisoft, Tencent, Unity and other leading companies, covering engine internals, architecture, gameplay, rendering, servers and toolchains. Meet our development advisors below.

Developers

Gong Lei

Specialties
Architecture Design
Game Production Pipeline
Engineering Management

A game developer with 20 years of experience across large-scale PC online games, multiple console platforms and mobile games. Has contributed to major projects for EA, Midway and 2K, including MOHA, Monster Jam and NBA 2K12. Previously CTO of Jiou Software and CEO of Aoai Software Technology. Initiator of the GitHub open-source project GameDevMind.

Song Bo

Specialties
Engine Development
Architecture Design
Graphics Rendering

A game developer with 20 years of experience and one of China's early developers of proprietary next-generation graphics engines.

Experience & projects

Served as lead developer on an early 3D MMORPG using a self-developed engine. Built proprietary mobile 3D graphics and online-game engines, with complete commercial games based on them. Led development of a UGC platform for a well-known Chinese mobile game and has created several cross-platform indie games.

Ren Yunhao

Specialties
Architecture Design
GamePlay
Game Production Pipeline

A veteran developer with 16 years of experience and full-stack Unity3D expertise.

Experience & projects

Previously worked at well-known multinational game companies across PC, console and mobile platforms, leading technical development on multiple projects. Specializes in foundational architecture and difficult technical problems, and has developed a proprietary game framework.

Guan Zhongcai

Specialties
Server Development
Relational Databases
golang

Over a decade of backend development experience, including servers for several highly successful multiplayer mobile games.

Experience & projects

js, Go and C++, and deep practical experience optimizing Redis, MongoDB, MySQL and Docker. A contributor to the GitHub community.

Peng Jing

Specialties

A veteran with over 15 years in game development.

Experience & projects

Previously worked at Glacier, Hero Games and Hoolai, and served as lead programmer and executive producer at Shanghai Miaoqiu. Has developed strategy, RPG, MMO and casual card-and-board games. Brings full-stack expertise, extensive Unity experience, market and audience understanding, and strong visual and product-design judgment.

Chen Bingbing

Specialties
Unity Development
Performance Optimization
Toolchain Development

A passionate developer with over a decade of mobile-game experience at companies including Playcrab and Tencent, contributing to titles such as Da Zhang Men and League of Legends.

Experience & projects

Skilled in Cocos and Unity, with strengths in gameplay, performance optimization and toolchains. Also brings practical experience in game design, user experience and visual judgment.

Zhang Ce

Specialties
Low-Level Unity Development
Performance Optimization

15 years of game-development experience, focusing on engines.

Experience & projects

Held engine-development roles at Ubisoft, Tencent, EA and Unity, with extensive experience in commercial and proprietary engines. Contributed to projects including King of Combat, Monster Hunter Online and FIFA Mobile. A core developer of Unity China's Tuanjie engine, with substantial experience in low-level game frameworks and toolchains.

Xiao Jianfeng

Specialties

Over a decade of mobile-game development experience, specializing in gameplay, performance optimization and custom rendering pipelines.

Experience & projects

Previously worked at DeNA, then co-founded Zhenxing Technology to develop football games. Created a mature football-game engine and secured angel investment in the tens of millions of RMB. Multiple games based on the engine were released internationally, including Football Storm, reaching millions of users and hundreds of millions of RMB in gross revenue.

Wang Dong

Specialties

A developer with 13 years of experience at companies including Suzhou Snail, DeNA and Hero Games.

Experience & projects

Contributed to titles such as Age of Wushu, Bleach and Uncharted Waters. Specializes in Unity, with in-depth work on combat, rendering, toolchains and performance optimization. Also an experienced player with a personal perspective and aesthetic approach to making great games.

Designers

Kuang Xin

Specialties
Eastern & Western Culture
Worldbuilding
Game Data Tables

Nearly 20 years of game-development experience at Shanda, Giant, Aurogon and Shanghai Shazhou.

Experience & projects

As lead designer, contributed to major PC online games including Dungeons & Dragons Online and Swords of Legends Online. As producer at Jiou Software, led development of the Little Three Kingdoms mobile series, operated for nearly a decade. An enthusiast of Eastern and Western culture, a fantasy author for Science Fiction World and a designer of multiple board games.

Yang Ze

Specialties
Analysis
Game Planning
INTJ-A

Serial entrepreneur, project manager, designer and writer.

Experience & projects

Previously described as China's youngest lead planner for full-service multimedia projects, including national and provincial key projects. Has operated a PUBG esports club and now integrates AI with game-production workflows. His team describes its approach as China's only commercial full-pipeline implementation, with CPI outperforming more than 90% of companies in its segment. Placed third in the 2023 Future Science and Technology City × AI national competition in Shangyu, Shaoxing; was the sole AI-and-games selection for the 2024 Pudong Software Park incubator's AI4X tenth-anniversary program. Seeking investment.

Tao Yihong

Specialties
Agile
Indie Games

13 years of game-industry experience in design and project management at Virtuos, XD and Shanda.

Experience & projects

Worked as a level designer on Medal of Honor VR and project manager on the Xbox version of Hyper Universe. Continues to explore project planning and game-idea generation. Holds PMP and Japanese JLPT N1 certifications. A game-history enthusiast and translator of Yokoi Gunpei Game House, and founder of Yiyouzhai studio, developing premium indie games.

Artists

Wang Liang

Specialties
Workflows
AAA Art

A Nanjing University of the Arts graduate, dedicated multiplatform gamer and developer with 18 years of experience.

Experience & projects

Former assistant art director at Virtuos and art-production consultant at EA, then an entrepreneur for ten years. Holds PMP, ACP and DDI certifications. Experience spans the pixel-art to next-generation eras, with contributions to AAA PC and console projects including Medal of Honor, Star Wars prequels, Need for Speed and Call of Duty. Later led complete mobile-game development as producer and art director.

Lin Rui

Specialties
Pipeline Development
Technical Art
AIGC

A Guangzhou Academy of Fine Arts graduate with 21 years in the industry, previously at NetEase Guangzhou, NetEase Hangzhou and Shengqu Games.

Experience & projects

Focuses on technical art, development-art team building and university–industry collaboration. Currently executive chair of Shengqu Games' Art Expert Committee and art director of its Art Center. Interested in projects, art, design and technology, with a preference for face-to-face conversations and exchanging ideas in a relaxed setting.

Liu Wei

Specialties
Concept Art
Chinese Painting
Calligraphy

One of the early pioneers of China's game industry.

Experience & projects

Graduated from the Central Academy of Arts and Design, now the Academy of Arts & Design at Tsinghua University, and entered the industry in 1995. Has worked at Koei, Rekoo, Kunlun and other major companies. An experienced concept artist and art director with credits on over a hundred projects, including Romance of the Three Kingdoms, Dynasty Warriors and Three Kingdoms Online.

Cai Kejiang

Specialties
Mechanical Sci-Fi
Cartoon & Casual Art
Virtual Reality

A 16-year game-industry veteran who has contributed art to AAA projects including EVE Online and Transformers.

Experience & projects

Experienced in visual direction across genres and platforms, with expertise in modeling, concept art and environment creation, and a broad understanding of the art pipeline. Currently focuses on art for VR games and applications, with a distinctive approach to integrating environment design and interaction.

Li Yongzhe

Specialties

A Lu Xun Academy of Fine Arts graduate with nearly 20 years in game development.

Experience & projects

Has worked at Virtuos, Gaia, ByteDance, Elex and FunPlus. Currently an art director at CCP's Shanghai studio, working on EVE Online. Previously led art teams on titles including King of Avalon and Fight for Freedom 2.

Xuan Xiaoyu

Specialties

An industry veteran with contributions to titles from major international and Chinese companies, including Warner’s Speed Racer, Disney’s Epic Mouse, Lucasfilm’s Star Wars animated theatrical feature, Square’s Operation Cobra, Horizon Forbidden West, EA’s FIFA series, NCsoft’s Blade & Soul, Call of Duty and Papergames’ Shining Nikki.

Musicians

Henryk Iwan

Specialties
Composition

An award-winning Polish composer with an honors master's degree from the Karol Szymanowski Academy of Music, and lead soundtrack composer and music director at SCORIGAMI.

Experience & projects

His game scores have received international awards, including finalist recognition in 8Dio's global composition competition, awarded to just 18 musicians worldwide. Credits include IGG's Lords Mobile and Castle Clash, Sony's Datura, XL Games' ArcheAge Begins and Perfect World's War of the Immortals.

Connect with an advisor

business@gltop.com

Tell us your goals and the support you need.

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