Dev Advisors
Top Game Clubbrings together a group of EA, 2K, Ubisoft, Tencent, Unity senior R&D experts from top global studios,coveringEngine Core / Low-Level Engine, Architecture Design, Game Play, Graphics Rendering, Server Backend, Toolchainand other core technical areas. Below is our R&D advisor team..
Developer
Gong Lei
20+ year game developer. has experienced PClarge-scale PC games, various console platform games, mobile game product development. has participated in EA Game, Midway, 2K Gamerenowned projects at international game studios,such as《MOHA》, 《Monster Jam》, 《NBA 2K12》etc.. served at Ji Ou Software, where they CTO,Aoai Software Technology CEO. Git Hubwell-known open-source projects《Game Dev Mind》as a pioneer of.
Song Bo
20+ year game developer. one of the earliest developers of a proprietary next-gen graphics engine in China,formerly served asthe earliest self-developed engines3DLead Developer of a massively multiplayer online RPG. owned a self-developed3DMobile graphics engine and online game engine,with complete commercial game products built on it. responsible fora well-known domestic mobile game’s UGCplatform project development. owned multiple cross-platform indie game titles.
Ren Yunhao
16+ year senior game development veteran,Proficient in Unity3D,and is capable of full-stack development. worked at renowned multinational game companies,career has spanned PC, Console Games, game development across mobile and more. and across multiple projects Lead Technology Development. specializes in solving complex low-level architecture and technical problems in game products,and has built a proprietary game framework.
Guan Zhongcai
with over a decade of backend development experience. has extensive server backend development experience for multiple massively popular mobile games,served in technical roles across multiple game projects Leader,Proficient in Nodejs/Golang/C++languages,with Redis/Mongo/My SQL/Dockerand other tech stacks, with deep understanding and hands-on optimization experience. Git Hubthe community Contributor.
Zhang Ce
15+ years of game development experience,Lead Engine Developer. worked at Ubisoft, Tencent, EAand Unityand other top studios in game engine development roles,accumulated extensive experience in commercial and proprietary engines. participated in the development of many renowned projects,《King of Combat》, 《Monster Hunterol》, 《Fifa Football World》etc.. and served as Unity China“Unity”core developer of the engine,made significant contributions to the advancement of game engine technology. andatgameframework core and Toolchaindevelopmenthas extensive experience.
Chen Bingbing
with10years of mobile game development experience, passionate game developer,worked at Playcrab, Tencent and other well-known domestic game companies,has participated in《The Grandmaster》, 《League of Legends》and other well-known game titles. Proficient in Cocos, Unityand other mainstream game engines,Specializes in Game Play, Performance Optimization, Toolchain Developmentetc.. and also,with solid Game Design, UEUX and aesthetic sensibilities,and related project practice.
Peng Jing
15+ year game development veteran. worked at Shenzhen Glacier, Hero Entertainment (Beijing), Happy Interactive (Shanghai),served as Lead Programmer at Shanghai Meowball, Executive Producer. participated in SLG,RPG,MMO,casual, board, and various other game genres. Passionate about the game industry,Full-Stack Technology,has extensive Unity Engine practical experience,deep understanding of product markets and users,strong aesthetic and product design skills.
Xiao Jianfeng
10years dedicated to mobile game development,Specializes in Gameplay, performance optimization and rendering pipeline customization. previously at a well-known Japanese game company De NA. then co-founded Zhenxing Technology,specializing in soccer game development. developed a mature soccer game engine,securing multi-million RMB angel investment. leveraging this engine,shipped multiple soccer titles domestically and internationally,including the well-known title《Soccer Stars》,reaching millions of users and hundreds of millions in revenue.
Wang Dong
13+ year senior game developer,worked at Suzhou Snail Games,De NAHero Entertainment and other major game studios,and has participated in the development of《Age of Wushu》,《Bleach-depth》,《Uncharted Waters》and other well-known projects. Specializes in Unity Engine Development,in combat,Rendering,Toolchain,performance optimization and related areas. and is also a senior gamer,has a personal philosophy for making great games
understanding and aesthetics.
Designer
Kuang Xin
nearly20+ year game developer. served at Shanda Network, Giant Network, Shanghai Zhulong, Shanghai Shazhou and other top game companies. as Lead Designer,participated in《Dungeons & Dragons OL》《Gujian Qitan OL》and other well-known large-scale PC games. as Producer,led the development at Ji Ou Software of an online game that operated for nearly10 years《Tiny Three Kingdoms》series of mobile game products. deeply versed in Eastern and Western cultures,《Science Fiction World》Fantasy Novel Author,designer of multiple board games.
Yang Ze
Serial Entrepreneur;PM, Design, Screenwriter;the youngest full-service multimedia strategist in the country,national and provincial key projects. served as PUBGE-Sports Club;currently researching AIintegrating into game production workflows;currently the only–companies with real-world commercial game pipeline applications;CPIdata outperformed competitors90%+ companies. 2023hosted in Shangyu, Shaoxing“Future Sci-Tech Cityx AI“3rd place nationally;2024Zhangjiang Pudong Software Park-Pudong Software Park Incubator“AI4X-10th Anniversary”,the only one accepted into AI+game. seeking investment.
Tao Yihong
13+ years of game industry experience,at Virtuos,XD Inc.,handled design and project management at Shanda and other top game studios. at《Medal of Honor》VRhandled level design,at《Hyper Universe》XBOXserved as project manager. in game project initiation, game creativity theory, with ongoing explorations PMPCertification,and Japanese N1-level language certification. Game History Enthusiast,formerly served as《Gunpei Yokoi Game Museum》translation of the book. founded“Yiyouzhai”Game Studio,developing premium indie games.
Artist
Wang Liang
graduated from Nanjing University of the Arts,Hardcore all-platform gamer,18+ years of game dev experience, formerly Assistant Art Director at Virtuos,EAas art product advisor, later founded his own startup10 years,holds PMP,ACP,DDICertification. experienced the industry’s evolution from the pixel era to the next-gen era,across PC and console eras, worked on numerous well-known domestic and international3Agame projects(Medal of Honor,Star Wars Prequel,Need for Speed,CODand others),in the mobile era as Producer and Art Directormanaged the full development of multiple shipped projects.
Lin Rui
graduated from Guangzhou Academy of Fine Arts,of experience21 years,worked at Net Ease (Guangzhou), Net Ease Hangzhou, Shengqu Games,primarily focused on technical art and R&D art team building, and academia-industry collaboration. currently serves as Executive Chairman of the Art Expert Committee at Shengqu Games, Art Director of Art Center. has been actively involved in AIGCpromotional activities.
Key Project Experience: Tianxia II, New Fly FF, Revelation, Dragon Nest, Fallout Shelter OL, Don’t Starve.
in project management and art-related, Design, interested in technology-focused discussions,prefers in-person communication,hopes to exchange insights in a relaxed and enjoyable setting.
Liu Wei
a first-generation explorer of China’s game industry. graduated from Central Academy of Craft Art(currently at Academy of Arts & Design, Tsinghua University),1995years of dedicated work since entering the industry20+ years. has held positions at KOEI(Koei), Rekoo, Kunlun and other major studios. Senior Concept Artist,Art Director,worked on over 100 projects,including《Romance of the Three Kingdoms》Series, 《Dynasty Warriors》Series《Three Kingdoms Storm》and other masterpieces.
Cai Kejiang
16+ year game industry veteran,participated in《EVEEVE Online》《Transformers》and many other3Aart production for major game titles. deep mastery of design effects across all genres and platforms. proficient in modeling, concept art and terrain editing. has deep understanding of all art production stages. is diving deep into VRart design for games and applications,regarding VRunique insights on unifying environment design and interaction.
Li Yongzhe
graduated from Luxun Academy of Fine Arts. over nearly20year career in game R&D,has worked at renowned game companies including Virtuos, Gaia Interactive, Byte Dance, Elex(Elex)Fun Plus(Fun Plus). at a world-renowned game developer CCPShanghai studio as Art Director. is on major game titles at《EVEOnline》serving as Art Director,has led art teams to develop《King of Avalon》《Heroes Evolved2》and other titles.
Xuan Xiaoyu
Game Industry Veteran,participated in works from many renowned domestic and international companies. such as:Warner Bros.’《Speed Racer》,Disney’s《Epic Mouse》,Lucasfilm’s《Star Wars Animated Feature》,Square Enix’s《G.I. Joe: Operation Cobra》and《Horizon Forbidden West》. EA《FIFA》Series,NCsoftp《Blade & Soul》,《Call of Duty》,Papergames’《Shining Nikki》.
Composer
Henryk Iwan
Award-winning composer from Poland,Honorary Master’s degree from the Szymanowski Academy of Music,
SCORIGAMILead Composer and Music Director. game music works have won multiple global music awards,including the USA8Dio Finalist at a global composition competition,Only a handful of18musicians worldwide have received this honor. has composed for many renowned game titles,such as IGG《Lords Mobile》and《Castle Clash》,Sony’s《Datura》,South Korea XLGames《Arche Age Begins》,Perfect World’s《War of thelmmortals》and others.
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