Game-Based Custom

Gamification Customization

Gamification Projects

我们立足game development的core capabilities,将gamification design方法论延伸至cognitive scienceknowledge learningedutainment等intersectional domains,面向高校与企业提供游戏化产品及project的full-chain custom development服务。

以下为近年来的representative cases。

Gamified Psychological Assessment System

         TOPGAME Club partnered with East China Normal University to develop and deploy an innovative gamified psychological assessment system for children and adolescents, designed to improve engagement and data authenticity in psychological evaluations. Through engaging game mechanics and instant feedback, the system not only boosts children’s participation in psychological assessments but also…评的积极性,还有效确保了数据的精准采集。

Smart SillySentence — English Sentence Building Board Game

      Smart SillySentence is an easy-to-learn, strategy-rich card & board game that also helps players learn and practice English. Suitable for 1-4 players, it’s perfect for parent-child interaction and English enlightenment. The game trains children’s decision-making and logical skills through play.辑推理能力,还可以让孩子在游戏中掌握英语单词、词性、语法和句型。

Chinese Character Adventure — Board Game

Chinese Character Adventure is a board game designed specifically for children’s literacy development. In R&D, we deeply studied Chinese character formation patterns and combined scientific educational methods to cleverly integrate learning with gameplay, creating a unique character card system.

"The Silk Road to Dunhuang" — Learning Game

“The Silk Road to Dunhuang”,是一款在游戏中学习汉语,感受中国文化的游戏,主要受众是海外中文学习者。该project由国内多所知名高校联合R&D。

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