Researchers
GLTOP ClubResearchersOur team brings together university scholars and industry researchers working on game-based learning, generative AI, product design and data analysis and other emerging fields, providing academic perspectives and research support for the integration of games and education.
Technical Researchers
Gong Jincheng
Game-industry project manager and team lead, and a graduate of East China University of Science and Technology.
Experience & projects
Builds and operates content-collaboration and art teams. Has led cross-border teams and worked closely with Xiaomi's games division, delivering overseas word-puzzle, coloring and other game content. Focuses on planning and improving content and design workflows, ,building an end-to-end collaboration system from production to delivery, using automation and quality control for efficient delivery across concurrent projects.
Lü Zichen
Independent game developer and researcher, currently at Tencent.
Experience & projects
Studied at the Hong Kong University of Science and Technology, described here as Asia's leading research university, and the University of Southern California, described here as the world's top-ranked university for games. 0 products.
Han Zhengri
Independent game developer and researcher, formerly at Beijing Guangyu Games.
Experience & projects
Graduated from Nankai University and is studying human-computer interaction in the University of Nottingham's School of Computer Science. Specializes in gameplay and Unity prototyping across VR, MR, PC, Android and WebGL. Has also contributed to board-game development and published cyberpunk tabletop-RPG modules on Chinese platforms, receiving editorial recommendations.
An Yanrui
Researcher focusing on game development and interaction technologies.
Experience & projects
Graduated from Beijing University of Posts and Telecommunications and is pursuing a master's degree at the Communication University of China. Has conducted systematic work on gesture and speech recognition and their integration and optimization in Unity and Unreal Engine. Experience includes the complete development of a rhythm game, railway-system projects and award-winning visual-effects short films, alongside research and practical work in VR and AR.
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