GLTOP · Service example

Large-Map Hidden-Object Game Scenes

Build large maps and supporting content around your theme and exploration needs.

Large-map hidden objectsTileable scenesStatic / animated assets

Collaboration at a glance

Your map brief → Scenes and assets

See what you provide and what we produce.

01 / YOU PROVIDE

Brief & production requirements

Project brief
01 / Theme, art direction and map dimensions
02 / Asset count, animation and output specifications
03 / Target difficulty and asset licenses

We can discuss and define any specifications that are still undecided.

Our production work

  1. 01
    Plan the map

    Plan transitions, asset density and exploration pacing across 16 map tiles.

  2. 02
    Produce content

    Produce maps, static assets and animation loops to approved specifications.

  3. 03
    Check map seams

    Validate samples by checking map joins, asset composition and file specifications.

02 / YOU RECEIVE

Map, static assets & animations

Film-studio theme · adapted past-work displayFilm-studio theme
Winter-sports theme · adapted past-work displayWinter-sports theme

Past work · Adapted display

  • 4320 × 6720 px base map
  • 100 static asset images
  • 50 animation files

Reference pricing unit: 1 set.

Discuss your brief, then agree the delivery scope and specifications.

Discuss your project →

Example details

Past work · Adapted display

Two themes illustrate map continuity and asset composition. Explore full previews, then open the detail views.

Images are adapted from past work for public display.

Scope & acceptance

Pricing, samples & acceptance
  • Sample validation: agree sample content, delivery specifications and an acceptance checklist. Confirm sample scope and fees before starting.
  • Acceptance is based on approved samples, art direction, gameplay rules, file formats and the agreed lists or check results.
  • Minimum order, pricing, batch plan, revision allowance and volume discounts are agreed for each project.
  • Quality fixes and new requirements are handled separately. This page describes a service direction and delivery reference, not every item in the broader service offering.
  • Volume, formats and timeline are agreed per project, with testing, feedback and import checks defined before production.

Contact email

business@gltop.com

Service inquiry: Large-Map Hidden-Object Game Scenes

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The service name and brief checklist are prefilled.

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