
GLTOP Club · Services & Collaboration
Game Development Collaboration
From end-to-end development to individual modules, we provide game-development support tailored to your project.
Discuss Your Project→End-to-End Development · Modular Collaboration · Tooling Support
Choose How We Work Together
Deliver a complete project or extend your team’s capabilities module by module.
End-to-End Development
From requirements analysis to final delivery. Suited to projects with a clear product plan that need a complete development team.
Work-Order Model
Flexible, on-demand collaboration on individual modules or features. Suited to existing teams that need support with specific technical components.
From Content Production to Release
Four capabilities supporting key stages of game development.
Artwork Checks & Automation
Image-processing tools assist with artwork checks and batch processing, reducing repetitive work.
- Artwork inspection and analysis
- Adobe extensions and workflow integration
- Scripted artwork processing
OpenCV · potrace · JSX / Python
Live Asset Updates
Connect asset builds, accelerated distribution and update notifications for a more organized live-update workflow.
- Live updates for data tables and assets
- Client, server and administration support
- Automated builds and notifications
Jenkins · Unity · ToLua · CDN
Client Networking & Resilience
Stability and fault-tolerance support for mobile-game connections and network exceptions.
- HTTP and Socket connection support
- Network error handling and fault tolerance
- HTTPDNS integration support
HTTP · Socket · HTTPDNS
Automated Mobile-Game Builds
Automate repetitive packaging, uploading and notifications to free up development time.
- One-click or remote Unity builds
- Automatic uploads for multiple distribution channels
- Build-result notifications
Jenkins · Unity · APK / IPA
Collaboration in Practice
Explore development and tooling experience through specific projects.
Little Three Kingdoms 2: Development & Operations
Contributed to core features, release iterations and daily operations, including module architecture and implementation, and supported stable server operation.
Production-Pipeline Tools for a Major Game Company
Custom production tools covering art-asset management, automated builds and testing, and project-progress tracking to support team collaboration.
This link provides related technical resources, not deliverables from this project.
PROJECT SCREENSHOTS
Local project preview · Select an image to view full size.
Space Recycling: A Playable Ad
A playable ad built with Cocos, turning resource collection and automation into an interactive experience—from guided entry to the end screen.
- Touch joystick controls, path guidance and staged objectives.
- Asteroid cutting, collection, processing, trading and helper automation.
- Scene transitions, camera animation and an end-screen interface.
- Starting point
- Gameplay concept, visual assets and presentation goals.
- Deliverables
- Cocos project, scenes and assets, gameplay and guided flow, plus configuration and setup documentation.
From your brief to agreed deliverables
Project brief
- Project stage and feature requirements
- Existing codebase, interfaces and specifications
Build & check
Agreed project deliverables
- Development within the agreed scope
- Supporting documentation and validation results
Scope, fees, schedule and acceptance criteria are agreed before work begins.
Discuss your project
business@gltop.comTell us your goals and the support you need.


